Falk Program Unit for Primary School September 8, 2006
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UNIVERSITY OF PITTSBURGH
School of Education
Falk School - Program Unit
Grande: Kindergarten & 1-2 graders
Year: 2006-2007
Subject: Movement Concept & Dance
Day 1: introduction and ice break
Grade: Kindergarten
Activity 1: name/activity game
Students are seated in a circle. Every student will stand up; say their name plus one thing they like to do most. Names will be repeated from last 3 persons plus their own name and activity. Then, the instructor will try to remember everyone’s names and activities.
Activity 2: wake up the bear
Students will be told that there is a bear sleeping in the forest. The bear needs to be waken up from his deep sleep.
Activity 3: run from the bear
Students will be asked to hold hands and form a circle around the bear. Then the bear will toss a 6-collared dice up in the air. Students have to wait for the dice to hit the floor and look at the color dice stopped. The bear will count till 3 while students rush to find an object that has the same color as the dice. If the bear tag someone before he/she touches an object, that person becomes a bear helper. The game continues till everyone is tagged.
Activity 4: (if time left) wizard bridge tag game
Teacher tells them that bears becomes a wizard. If they get tag by the wand, then they have to open their legs. Other students must go through their legs to unfreeze them.
Variation: change to different bridge formats
Day 1: getting used with names and ice break
Grade: 1 & 2 grades
Activity 1: name/activity game
Students are seated in a circle. Every student will stand up; say their name plus one thing they like to do most. Names will be repeated from last 6 persons plus their own name and activity. Then, the instructor will try to remember everyone’s names and activities.
Activity 2: wake up the bear
Students will be told that there is a bear sleeping in the forest. The bear needs to be waken up from his deep sleep.
Activity 3: run from the bear
Students will be asked to hold hands and form a circle around the bear. Then the bear will toss a 6-collared dice up in the air. Students have to wait for the dice to hit the floor and look at the color dice stopped. The bear will count till 3 while students rush to find an object that has the same color as the dice. If the bear tag someone before he/she touches an object, that person becomes a bear helper. The game continues till everyone is tagged.
Activity 4: (if time left) wizard bridge tag game
Teacher tells them that bears becomes a wizard. If they get tag by the wand, then they have to open their legs. Other students must go through their legs to unfreeze them.
Variation: change to different bridge formats
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