kk fall 06 master plan September 21, 2006
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University of Pittsburgh
Kinder Kinetics Program
Unit Program for 3-4 (Motor Development)
Instructors: Breon Powel and Ovande Furtado
Day 1
Purpose: at the end of the class students should be able to understand basic notions of self and general space. also, students should be able to differentiate between throwing for accuracy and force.
FMS: throwing, collecting, running, galloping, skipping
Movement concepts: force (strong, light)
Day 2
Purpose:
FMS:
Movement concepts:
Falk Program Unit for Primary School September 8, 2006
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UNIVERSITY OF PITTSBURGH
School of Education
Falk School - Program Unit
Grande: Kindergarten & 1-2 graders
Year: 2006-2007
Subject: Movement Concept & Dance
Day 1: introduction and ice break
Grade: Kindergarten
Activity 1: name/activity game
Students are seated in a circle. Every student will stand up; say their name plus one thing they like to do most. Names will be repeated from last 3 persons plus their own name and activity. Then, the instructor will try to remember everyone’s names and activities.
Activity 2: wake up the bear
Students will be told that there is a bear sleeping in the forest. The bear needs to be waken up from his deep sleep.
Activity 3: run from the bear
Students will be asked to hold hands and form a circle around the bear. Then the bear will toss a 6-collared dice up in the air. Students have to wait for the dice to hit the floor and look at the color dice stopped. The bear will count till 3 while students rush to find an object that has the same color as the dice. If the bear tag someone before he/she touches an object, that person becomes a bear helper. The game continues till everyone is tagged.
Activity 4: (if time left) wizard bridge tag game
Teacher tells them that bears becomes a wizard. If they get tag by the wand, then they have to open their legs. Other students must go through their legs to unfreeze them.
Variation: change to different bridge formats
Day 1: getting used with names and ice break
Grade: 1 & 2 grades
Activity 1: name/activity game
Students are seated in a circle. Every student will stand up; say their name plus one thing they like to do most. Names will be repeated from last 6 persons plus their own name and activity. Then, the instructor will try to remember everyone’s names and activities.
Activity 2: wake up the bear
Students will be told that there is a bear sleeping in the forest. The bear needs to be waken up from his deep sleep.
Activity 3: run from the bear
Students will be asked to hold hands and form a circle around the bear. Then the bear will toss a 6-collared dice up in the air. Students have to wait for the dice to hit the floor and look at the color dice stopped. The bear will count till 3 while students rush to find an object that has the same color as the dice. If the bear tag someone before he/she touches an object, that person becomes a bear helper. The game continues till everyone is tagged.
Activity 4: (if time left) wizard bridge tag game
Teacher tells them that bears becomes a wizard. If they get tag by the wand, then they have to open their legs. Other students must go through their legs to unfreeze them.
Variation: change to different bridge formats